PDF Update (v1.2)
Bloodhunt (24XX) » Devlog
Version 1.2 Changes...
- Altered the example skills to be more streamlined and focused.
- Altered the Specializations for balance and to accommodate the new example skill changes.
- Slayer now starts with two Firebombs instead of a choice of armor.
- Brute now starts with a choice of armor instead of permanently being able to have two bulky items (I didn't think that through).
- Altered the Attire to accommodate the new new example skill changes (goodbye Crown and Gown, hello to several new attires).
- Renamed Leather Armor to Light Armor.
- Fixed various typos, layout issues, and odd phrasing.
Please let me know if you notice any other errors or issues. This is likely to be the last update otherwise. Thanks for reading!
Get Bloodhunt (24XX)
Bloodhunt (24XX)
LO-FI Hunting Horror with the 24XX System
Status | Released |
Category | Physical game |
Author | SmokeBomb |
Genre | Role Playing |
Tags | 24xx, bloodborne, eldritch, Gothic, Horror, hunt, hunter, Lovecraftian Horror, Monsters |
More posts
- Downloads FixedJun 21, 2024
- PDF Update (v1.1)Sep 02, 2022
Comments
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24xx isn’t usually linked to boss battles or many-on-one battles of any sort. Any suggestions on how to make such encounters last longer without hacking in Hit Points etc?
There's a handful of different tricks for this. The main way is making it so that the boss is only defeated once a certain number of predetermined successful actions are made against it (which is sort of a really simplified HP system for the boss). This isn't very useful by itself though, as saying "You successfully strike the monster and it seems a little bit more hurt," gets old pretty fast and starts to go against the narrative nature of the game. So, it's good to mix it in with one or more tricks...
I find using one or more of these can really help to extend the length of a boss encounter without it devolving into repetitive and boring back-and-forth attacks that that only drag out the session. Keep the narrative as the focus and you can have a lot of fun throwing out unexpected challenges and revelations to the players as the encounter unfolds.
Thanks for this! Very helpful!
Of course!